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Under the leadership of its president, Victor Ireland, Working Designs piggybacked off the series’ success on Sega CD and localized Lunar: SSSC with a level of dedication and professionalism that was rare at the time.
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Reviewing Working Designs’s North American version for GameFan, Skid called it “far and away the best RPG I have ever played,” and GamePro‘s Lawrence of Arcadia claimed Lunar: The Silver Star was “not just the best Sega CD RPG ever, but one of the best on any Sega system.” Fans and critics alike were, ahem, over the moon. Sega of Japan directly attributed increased consoles sales to Lunar, and it caused many companies in the industry to sit up and take note of the system – including a certain American importer of Japanese RPGs looking to back the new system with the rather unusual name of Working Designs.” “ Lunar was the first mega hit Mega CD title, selling well over 100,000 copies (its entire production run) during its initial market debut. “It took the market by storm,” wrote Sam Pettus for Sega-16 in July 2004. But despite the system’s overall lack of success, Lunar: The Silver Star managed to be one of its few shining stars. It only sold about 2.24 million units worldwide before Sega dropped it to focus on its upcoming 32-bit system, the Sega Saturn. Sega’s CD add-on for the Genesis/Mega Drive, known as the Sega CD in North America and Brazil and the Mega CD everywhere else, was not long for this world. When asked about Lunar’s greatest selling point in a 1996 interview with GameFan magazine, Game Arts’ COO at the time, Toshiyuki Uchida, said, “I think that it will make everyone who plays it very happy.” It’s like a Saturday morning cartoon: effervescent and earnest, and more concerned with adventure and kindness than the grittiness and antiheroes of some of its most popular contemporaries. Like him, I was a kid on a journey trying to discover myself.īut there’s also a broader answer, because Lunar: SSSC, like the Sega CD original, encapsulated the bright and vibrant style of 16-bit Japanese RPGs. Two decades later, Alex’s epic adventure to become Dragonmaster holds a special place in my heart.
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Epsxe chrono cross pathways off serial numbers#
While everyone else was writing Final Fantasy VII fanfic, my first serious attempt at writing a novel was Lunar fan fiction with the serial numbers removed. It was an immensely satisfying experience and helped Lunar: SSSC stick with me in a way that even my other favourite Japanese RPGs of the time didn’t and cemented a lifelong friendship. I’d lug my PlayStation and trusty Commodore 1702 monitor to my friend’s house where we’d set up side-by-side and play through our own copies of Lunar: SSSC-comparing notes, racing through dungeons, and trying not to spoil ourselves by watching each other’s screens too closely. A huge part of my youth was spent playing through Japanese RPGs with friends. What makes Lunar: SSSC worth celebrating on its 20th anniversary? For me, the answer is very personal. Official promotional art for Lunar: Silver Star Story Complete.